Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children

Authors

  • Anis Susila Abadi Universitas Nahdlatul Ulama Yogyakarta
  • Pipit Febriana Dewi Universitas Nahdlatul Ulama Yogyakarta
  • Bambang Robi'in Universitas Ahmad Dahlan

DOI:

https://doi.org/10.31315/telematika.v19i3.7929

Keywords:

Augmented reality, Satwa nusantara, Anak-anak, Multimedia

Abstract

Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.

Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.

Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.

Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.

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Published

2022-10-31