Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children
DOI:
https://doi.org/10.31315/telematika.v19i3.7929Keywords:
Augmented reality, Satwa nusantara, Anak-anak, MultimediaAbstract
Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.
Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.
Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.
Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals.