Systematic Literature Review: Application of Interactive Educational Games ‘Climate Change and Mitigation Effort’
DOI:
https://doi.org/10.31315/telematika.v22i3.14092Keywords:
Educational Game, climate changes, mitigationAbstract
The purpose of this Systematic Literature Review (SLR) is to explore the role of interactive educational games in increasing public awareness about climate change and the mitigation strategies that can be adopted. The review examines how educational games can enhance understanding of climate change by integrating narratives, simulations, and gamification. A systematic approach was used to collect and analyze 28 relevant academic papers, focusing on interactive games used to teach climate change. The methodology involved identifying studies from various databases, applying specific inclusion and exclusion criteria, and synthesizing findings from studies that explore the effectiveness of games in environmental education.The review found that interactive educational games, especially those utilizing augmented reality (AR), simulation, and narrative-based approaches, are effective tools for raising awareness about climate change. These games engage players by simulating real-world environmental challenges and offering mitigation solutions. However, the effectiveness varies depending on the audience's age, background, and technical skills. Challenges such as limited access to technology and differing levels of engagement across age groups were identified, but these can be addressed by using more accessible mobile platforms and gamified learning experiences. This SLR contributes to the understanding of how interactive games can be a valuable tool in climate change education. It highlights the potential of combining emerging technologies like AR and machine learning with traditional educational methods to create engaging and effective learning experiences. The paper provides insights into the current state of research on game-based climate change education.
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